NBA 2K26 Posterizer Badge Dunk Meter vs Button video

Posterizer Badge in 2K26

What does Posterizer Badge do in NBA 2K26?

video-transcript:
What is good everybody and welcome to the NBA 2K lab. My name is Spill and in this video we'll be taking a quick look at posterizer and the effects at each badge level. Not only that, but we spent a lot of time testing the positioning of defenders around the rim to see what makes for a large dunk meter. We attempted over 5,000 dunks for this entire test. And if you enjoy this type of data driven content, don't forget to drop a like to help support the channel. But without further ado, let's get right into it. The posterizer badge by definition says that it increases the chances of throwing down a dunk on your defender, which is pretty vague. And while our test didn't exactly show a bigger dunk meter for higher badge levels, what did give larger green windows was higher dunk ratings. So the higher your driving dunk attribute is, the larger your green window will be. But the ultimate factor in green window size is the positioning of your defender when attempting a dunk. This is the number one determining factor because you can still get a good meter without the posterizer badge so long as you have a clear line to the basket. Real quick before we get into the main test, we wanted to see if vertical and strength mattered when going for posterizer dunks. And when looking at the results, the difference was so small, we can safely say that neither of these attributes will help you dunk better. Now, for these tests, we attacked from the right hash with a 67 dunker who has 93 driving dunk, 80 vert, and 60 strength. The defender was 7 ft tall with an 80 interior and 80 block. Let's first take a look at what happens when a defender is directly underneath the basket. As you can see, it's 100% across the board for every badge level. And this is the worst possible place to be as a defender. And what that 100% means is that we got large timeable meters 100% of the time in this scenario. The good meters, like the ones that we're recording in these tests, will be large meters, typically anywhere from 80 to 110 milliseconds. Then you have the okay meters which will be tougher to time but definitely still makeable. And then the bad meters which are nearly impossible to time and require perfect timing. Even when using the button to dunk, it was still 100% across the board. But as the defender takes another step forward, the numbers start to change. When looking at this scenario with a defender right in front of the basket, you can start to notice the difference in large dunk meters. The large meter rate was still 91% for no badge and up to 100% at legend. So, it's still a fairly minor difference, but keep in mind this was with meter dunks. When using the button for the same exact test, the effects of each badge level become more pronounced. For the button test, this was the percentage of a time we got a dunk animation compared to a layup. And looking at bronze posterizer, we only saw a 70% dunk animation rate with a 30% layup rate. Compare that to meter dunks at a 94% large meter rate, and it's not even close when it comes to which input you should be using for more effective dunks. When taking two steps in front of the basket, meter dunks start to see a large hit and it becomes more of an RNG game. Each badge level hover around a 46 to 51% large meter rate. And while those are still makeable, it's still a dice roll if you get a large meter. Trying the same dunk scenario but with the button becomes almost unusable unless you have legend posterizer. And even then, we only see a 43% dunk rate with the other 50% being layups. And in general, we don't recommend using the button unless it's an absolutely free dunk. Now, when trying to decide on which level of posterizer to target, gold still looks to be the most optimal badge level as you unlock better dunk packages with the 93 driving dunk. And then you also have the ability to use your max plus one or two if you wanted legend posterizer. Not only that, but when looking at a scenario where the defender is three steps in front of the basket, the gold double seem to unlock an extremely small green window even when the defender is in good guarding position, which at least gives you a slight chance to complete the dunk. Silver Posterizer is still a good budget level as you unlock contact dunks and poster Machine Takeover and going with silver or gold is probably your best bet. If you want elite dunks, I would not go higher than Hall of Fame posterizer as the requirement for legend is just too expensive and doesn't appear to be worth the investment. But just remember, the number one factor in determining large dunk meters is the defender's positioning. And once you learn how to attack angles, you'll start to see bigger green windows when dunking the ball, no matter your badge level. But that is all we have for the Poster Riser badge test. And if you found this video helpful, don't forget to drop a like. It's been Spill and I'm out later.