Shooting

Deadeye

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Deadeye バッジの詳細

With the most recent patch buffing contest, Deadeye inherently becomes even more valuable. Essentially, this badge is going to help mitigate contests, which in turn increases your green window and your make percentage. Now, this badge isn't going to lower the contest percentage, but it will lower the effectiveness of said contest. And this was confirmed as we gathered data from our initial contest video

Tier Unlocks by Height

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5'9
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1
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1
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1
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6'8
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5'11
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1
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6'9
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1
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1
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7'
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6'3
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6'4
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7'2
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1
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6'5
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7'3
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6'6
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7'4
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NBA2k26 Shooting バッジ

Deadeye

Jump shots taken with a defender closing out receive less of a penalty from a shot contest.
Elite and Aggressive Shooters
Gold+
Get at least Gold. You could use a Max +1 or +2 to get HoF or Legend.
Deadeye テストの詳細

To test Deadeye we took 200 deadeye shots for every 5 milliseconds throughout the green window. The offensive player had a 92 3PT rating and the defender had an 85 Per. Def. rating. For our first test, we looked at Deadeye versus open contest. In the second test, we focused on lightly contested shots from anywhere around 20% to 30%.

Deadeye テスト結果

Deadeye Boost vs Open Contest:

  • Legend = +8%
  • HoF = +6.6%
  • Gold = +5.4%
  • Silver = +3.5%
  • Bronze = +2%

Deadeye Pure Green Window Size Open Contest:

  • Legend = 16 MS
  • HoF = 13 MS
  • Gold = 11 MS
  • Silver = 9 MS
  • Bronze = 8 MS
  • None = 7 MS

Bronze and Silver provide marginal results. Gold is where we start to see a noticeable boost in make percentage and pure green window size. Elite and aggressive shooters should look to target HoF or Legend.

Deadeye Boost vs Light Contest:

  • Legend = +8.5%
  • HoF = +6.9%
  • Gold = +5.3%
  • Silver = +3.6%
  • Bronze = +1.1%

While the make percentages were of course lower due to the better contest, the boost for each badge level stayed about the same and even got better at higher badge levels, hinting that the badge may work harder depending on the badge level and the severity of the contest.

Deadeye Pure Green Window Size Light Contest:

  • Legend = 12 MS
  • HoF = 9 MS
  • Gold = 7 MS
  • Silver = 5 MS
  • Bronze = 4 MS
  • None = 2 MS

As we get to the Gold level and beyond, the green window starts to get much wider.

Attr属性BrzブロンズSlvシルバーGldゴールド殿堂入りLgdLegend
Attr属性
Mid-Range Shot
Brzブロンズ
73
Slvシルバー
85
Gldゴールド
92
殿堂入り
95
LgdLegend
99
Attr属性
Three-Point Shot
Brzブロンズ
73
Slvシルバー
85
Gldゴールド
92
殿堂入り
95
LgdLegend
99
バッジアンロックツールの使い方
  • 行の最初の列が緑色の場合、その属性はバッジをアンロックするために必要です。
  • 行の最初の列が黄色の場合、そのカテゴリは要件を満たすための複数のオプションのうちの1つであり、このバッジをアンロックするために選択できる代替の黄色の行があります。
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