Shooting

Arc Cadence

Arc Cadence バッジの詳細

Moving shots were overpowered the first few weeks of the game cycle, but with the shot artist nerf, normal fades seemed to be touched as well. They are still hittable with good timing, but you need to practice to get that timing consistent.

Badge Token Costs

Tokens from the Shooting pool needed to reach each level.

LevelTokens
Level
ブロンズ
Tokens
3
Level
シルバー
Tokens
5
Level
ゴールド
Tokens
6
Level
殿堂入り
Tokens
7
Legend is not purchasable with tokens — it comes from Max +1 / +2 attribute boosts.

バッジの要件

Attr属性BrzブロンズSlvシルバーGldゴールドHoF殿堂入り
Attr属性
3PtThree-Point Shot
Brzブロンズ
70
Slvシルバー
86
Gldゴールド
91
HoF殿堂入り
98
バッジアンロックツールの使い方
  • 行の最初の列が緑色の場合、その属性はバッジをアンロックするために必要です。
  • 行の最初の列が黄色の場合、そのカテゴリは要件を満たすための複数のオプションのうちの1つであり、このバッジをアンロックするために選択できる代替の黄色の行があります。

NBA2k27 Shooting バッジ

Arc Cadence

Improves a player's ability to knock down 3-point shots on the move, including pull-ups, hop-steps, or spin shots.
Primary Ball Handlers Comp 5v5
HoF+
Really playstyle dependent. If you like to fade, probably use HoF or Legend. If you dont often, maybe save the badge points
Secondary Ball Handlers
HoF
Same as primaries. Absolutely playstyle dependant
Wings/Bigs
None
Don't prioritize with lower 3 ball builds
Arc Cadence テストの詳細

We took 100 moving shots every 5 milliseconds throughout the green window in the corner at each badge level and without the badge to see what the make percentage looks like throughout the window.

Arc Cadence テスト結果

Moving shots were definitely touched at some point as the numbers and in game experience is not reflective of how they were at launch.

Average Make Rate
No Badge - 39%
Bronze - 39.88%
Silver - 42.38%
Gold - 43.63%
HoF - 46.25%
Legend - 48.63%