Shooting
Arc Cadence
Arc Cadence バッジの詳細
Moving shots were overpowered the first few weeks of the game cycle, but with the shot artist nerf, normal fades seemed to be touched as well. They are still hittable with good timing, but you need to practice to get that timing consistent.Badge Token Costs
Tokens from the Shooting pool needed to reach each level.
| Level | Tokens |
|---|---|
Level ブロンズ | Tokens 3 |
Level シルバー | Tokens 5 |
Level ゴールド | Tokens 6 |
Level 殿堂入り | Tokens 7 |
Legend is not purchasable with tokens — it comes from Max +1 / +2 attribute boosts.
バッジの要件
| Attr属性 | Brzブロンズ | Slvシルバー | Gldゴールド | HoF殿堂入り |
|---|---|---|---|---|
Attr属性 3PtThree-Point Shot | Brzブロンズ 70 | Slvシルバー 86 | Gldゴールド 91 | HoF殿堂入り 98 |
バッジアンロックツールの使い方
- 行の最初の列が緑色の場合、その属性はバッジをアンロックするために必要です。
- 行の最初の列が黄色の場合、そのカテゴリは要件を満たすための複数のオプションのうちの1つであり、このバッジをアンロックするために選択できる代替の黄色の行があります。
NBA2k27 Shooting バッジ
Arc Cadence
Improves a player's ability to knock down 3-point shots on the move, including pull-ups, hop-steps, or spin shots.
Primary Ball Handlers Comp 5v5
HoF+
Really playstyle dependent. If you like to fade, probably use HoF or Legend. If you dont often, maybe save the badge pointsSecondary Ball Handlers
HoF
Same as primaries. Absolutely playstyle dependantWings/Bigs
None
Don't prioritize with lower 3 ball buildsArc Cadence テストの詳細
We took 100 moving shots every 5 milliseconds throughout the green window in the corner at each badge level and without the badge to see what the make percentage looks like throughout the window.
Arc Cadence テスト結果
Moving shots were definitely touched at some point as the numbers and in game experience is not reflective of how they were at launch.
Average Make Rate
No Badge - 39%
Bronze - 39.88%
Silver - 42.38%
Gold - 43.63%
HoF - 46.25%
Legend - 48.63%