Finishing

Rise Up

Thumbnail for Rise Up badge test on the NBA2KLab YouTube Channel

Rise Up バッジの詳細

The attributes required for Rise Up can make a huge difference in your dunk animation rate as well as your large dunk meter rate.

Tier Unlocks by Height

身長ティア身長ティア
身長
5'9
ティア
身長
6'7
ティア
2
身長
5'10
ティア
身長
6'8
ティア
2
身長
5'11
ティア
身長
6'9
ティア
2
身長
6'
ティア
身長
6'10
ティア
1
身長
6'1
ティア
身長
6'11
ティア
1
身長
6'2
ティア
身長
7'
ティア
1
身長
6'3
ティア
身長
7'1
ティア
1
身長
6'4
ティア
身長
7'2
ティア
1
身長
6'5
ティア
身長
7'3
ティア
1
身長
6'6
ティア
2
身長
7'4
ティア

NBA2k26 Finishing バッジ

Rise Up

Increases the likelihood of dunking or posterizing your opponent when standing in the painted area
Lower-End Value
Silver
Get at least Silver.
Regular Use of Standing Dunks
Gold
Get at least Gold.
Rely Heavily on Standing Dunks
HoF+
Get at least HoF, but you can also go for Legend since they both provide bigger dunk meters and more frequent standing dunks underneath the rim.
Rise Up テストの詳細

To test Rise Up we ran 3 separate tests:

Test 1: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk

  • This test looked at the frequency of a dunk or layup animation while underneath the rim with a defender in proximity.
  • 2,400 attempts tested at 81 Standing Dunk on HoF Difficulty
  • Shows how effective each badge level really is.

Test 2: Frequency of Dunk or Layup Animations Tested at Badge Unlock Req.

  • This test looked at the frequency of a dunk or layup animation while underneath the rim with a defender in proximity.
  • 2,400 attempts tested at each Badge Unlock Req. on HoF Difficulty
  • Shows how valuable the attributes actually are.

Test 3: Frequency of Small/Large Dunk Meters

  • This test looked at the frequency small and large meters when trying to dunk underneath the rim with a defender in proximity.
  • 2,400 attempts tested at Badge Unlock Req. on HoF Difficulty
Rise Up テスト結果

Test 1: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk

  • Legend
  • HoF
  • Gold
  • Silver
  • Bronze
  • No Badge

Bronze Rise Up has +10% more dunk animations than no badge. After that it's fairly linear as Silver and Gold don't offer huge jumps when it comes to more dunks. But as we get to the HoF and Legend levels, you should be able to notice more dunk animations underneath the rim. Keep in mind, this is within the 81 Standing Dunk. So, the Gold or HoF levels would represent what a Max +1 or Max +2 would look like in this scenario from the Silver level.

Test 2: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk

  • Legend
  • HoF
  • Gold
  • Silver
  • Bronze
  • No Badge

The attributes can make a huge difference. Bronze isn't doing much in this scenario, and Silver looks solid for a low-end value. If Standing Dunks are part of your game, we recommend aiming for at least the Gold level, as it shows nearly a 54% dunk animation rate. Once again going for HoF or legend shows a significant boost.

Test 3: Frequency of Small/Large Dunk Meters

  • Legend
  • HoF
  • Gold
  • Silver
  • Bronze
  • No Badge

The boost after Bronze still show a fairly linear rise, but if you want bigger dunk meters more often, you should shoot for the Hall of Fame level, which has a 53% large meter rate. Legend shows a 59% large meter rate in this scenario, and having these higher attributes can definitely help. Gold is still the sweet spot for the good animations without overspending. But if you rely on standing dunks heavily, HoF or Legend can provide bigger dunk meters and more frequent standing dunks underneath the rim.

Attr属性BrzブロンズSlvシルバーGldゴールド殿堂入りLgdLegend
Attr属性
Standing Dunk
Brzブロンズ
72
Slvシルバー
81
Gldゴールド
90
殿堂入り
95
LgdLegend
99
Attr属性
Vertical
Brzブロンズ
60
Slvシルバー
62
Gldゴールド
66
殿堂入り
69
LgdLegend
71
バッジアンロックツールの使い方
  • 行の最初の列が緑色の場合、その属性はバッジをアンロックするために必要です。
  • 行の最初の列が黄色の場合、そのカテゴリは要件を満たすための複数のオプションのうちの1つであり、このバッジをアンロックするために選択できる代替の黄色の行があります。
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