Requisitos de Takeover de NBA 2K27

Todas las habilidades de Takeover de NBA 2K27, lo que 2K dice que hace cada una y las valoraciones conocidas que las desbloquean. Cada una de las cinco disciplinas tiene una habilidad por defecto que potencia esa disciplina mientras el Takeover está activo, además de habilidades especializadas que puedes equipar en su lugar.

Cómo funciona el Takeover en 2K27

El Takeover ya no es una sola barra. Tiro, Finalización, Creación de juego, Defensa y Rebote tienen cada uno su propio medidor en el HUD, y cada uno sube y baja en tiempo real según cómo estés jugando de verdad. Equipas una habilidad por disciplina, así que un equipamiento completo son cinco habilidades y no una.

  1. Frozen
  2. Cold
  3. Neutral
  4. Warm
  5. Hot
  6. Takeover
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Takeover / Ability
ReqRating / Attribute
Description
Default ShootingShootingAlways availableConsiderable boost to Shooting attributes when in Takeover.Boost to all Shooting attributes by +30, up to a maximum of 80.
Shot ArtistShooting89 3PtThree-Point ShotOR89 MidMid-Range ShotEnhances ability to make Off-Dribble shots.Wider timing window on off-dribble jumpers, making it easier to convert off any dribble move.
CalibratedShooting85 3PtThree-Point ShotOR85 MidMid-Range ShotEnhances ability to make Set shots.Wider timing window on catch-and-shoot and stand-still jumpers, rewarding disciplined shot selection with an easier green.
Zip CodeShooting91 3PtThree-Point ShotExtends ability to make shots from Deep.Extends effective shooting range, allowing deep shots to be treated as if taken from closer distances. Fire from further out without the penalty of range.
Default FinishingFinishingAlways availableConsiderable boost to Finishing attributes when in Takeover.Boost to all Finishing attributes by +30, up to a maximum of 80.
NavigatorFinishing85 LayupDriving LayupEnhances ability to make Driving and Advanced layups (euros, hops, spins).Wider timing window on driving and advanced layups, with advanced gather animations that help you navigate through traffic and finish at the rim.
AirspaceFinishing87 Dr DunkDriving DunkAND75 VertVerticalEnhances ability to make Driving dunks.Take flight on every drive, forcing contact dunk situations, powering through defenders, and finishing alley-oops with ease.
Inside TouchFinishing85 CloseClose ShotEnhances ability to make Standing layups.Wider timing window on standing layups, making it easier to finish softly around the basket.
DetonatorFinishing85 St DunkStanding DunkEnhances ability to make Standing dunks.Wider timing window on standing dunks, turning catches in the paint and mid-post feeds into reliable rim-rocking opportunities.An earlier reading off builder screenshots put this at 90 Standing Dunk. The full builder table and the companion-app glossary both say 85.
Paint SurgeonFinishing80 CloseClose ShotAND75 Post CtrlPost ControlEnhances ability to make Post Hooks, Fades, and win matchups in the post.Easily beat defenders with post backdowns, moves, and fakes. Wider timing window on post shots to finish with precision.
Default PlaymakingPlaymakingAlways availableConsiderable boost to Playmaking attributes when in Takeover.Boost to all Playmaking attributes by +30, up to a maximum of 80.
BlurPlaymaking85 Ball HdlBall HandleAND80 SWBSpeed With BallEnhances ability to blow by defenders and win body-up matchups.Enhances the ability to drive by defenders, making it easier to get to the rim.
CookPlaymaking90 Ball HdlBall HandleIncreases chances of successful ankle breakers.Increased chance to trigger defender reactions and devastating anklebreakers.
DishmasterPlaymaking80 Pass AccPass AccuracyIncreases boosts to pass recipient's Finishing and Shooting attributes.Elevates all teammates' Finishing and Shooting discipline attributes, with crisp passes that can reach players anywhere on the court.
Default DefenseDefenseAlways availableConsiderable boost to Defense attributes when in Takeover.Boost to all Defense attributes by +30, up to a maximum of 80.
GlueDefense85 Per DefPerimeter DefenseEnhances ability to force ball pickups and fumbles.Apply relentless pressure on ball handlers to shut down their options, while powering through screens to stay attached on every possession.
HawkDefense85 StealStealActivates on-ball steal attempts that can cause turnovers or force fumbles.Higher efficiency in forcing fumbles and getting on-ball steals.
Rim GuardianDefense80 Int DefInterior DefenseAND80 BlockBlockIncreases ability to win post and off-ball post situations, and activates elite shot blocking around the rim.Boosts ability to defend around the basket and in the post.
Default ReboundingReboundingAlways availableConsiderable boost to Rebounding attributes when in Takeover.Boost to all Rebounding attributes by +30, up to a maximum of 80.
DemolitionRebounding88 StrStrengthIncreases ability to set strong screens.Dominate as a screener with boosted screen resolutions, unlocking punishing animations that flatten unsuspecting defenders.
MuscleRebounding80 Off RebOffensive ReboundAND80 Def RebDefensive ReboundAND80 StrStrengthIncreases ability to win successful boxouts and rebounds.Overpower opponents on the glass with superior boxouts and explosive rebounds.
Second ChanceRebounding80 Off RebOffensive ReboundInstantly see shot feedback on all shots, and increase ability to make successful putbacks.Instantly see feedback on all shots, and increased chance of successful putbacks.
See the FutureRebounding85 Off RebOffensive ReboundAND85 Def RebDefensive ReboundShows you where missed shots will land ahead of time.See the miss coming. Know exactly where the ball will land before anyone else does.
Hydration HeroUniversalAlways availableTemporarily disables losing adrenaline and energy/turbo. Can be equipped in any of the five Takeover Ability discipline slots.Prevents adrenaline and energy (Turbo R2) drain, letting you push the pace with and without the ball. Rehydrate, replenish, and refuel with Gatorade to help you play at your best.
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Cinco medidores, seguidos por separado

Cada disciplina tiene su propio medidor y se mueven de forma independiente por seis niveles: Frozen, Cold, Neutral, Warm, Hot y por último Takeover. Dominar la pintura puede disparar tu medidor de Defensa mientras tu tiro va en dirección contraria.

Enfriarte te pasa factura

El medidor funciona en los dos sentidos. Tirar mal no solo frena el medidor de Tiro: te empuja al extremo frío de la escala y tus valoraciones de tiro reciben una penalización por ello.

Se activa solo

No hay ningún botón. Cuando el medidor de una disciplina se llena, la habilidad equipada en esa ranura se activa automáticamente y un temporizador en pantalla la va descontando. La duración cambia según la habilidad, así que lo que equipas decide cuánto tiempo tienes.

Dos a la vez

Como los medidores son independientes, más de uno puede llenarse al mismo tiempo. El propio ejemplo de 2K es un base que rompe tobillos, reparte asistencias y anota dentro, con Blur y Airspace funcionando a la vez.

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