Deadeye
Deadeye Detalles de la Insignia
Deadeye helps with late contests by reducing the effectiveness of those contests. Its a very strong badge to have on any build especially with the ghost contests in 2k right now.Badge Token Costs
Tokens from the Shooting pool needed to reach each level.
| Level | Tokens |
|---|---|
Level Bronce | Tokens 3 |
Level Plata | Tokens 5 |
Level Oro | Tokens 6 |
Level Salón de la Fama | Tokens 7 |
Requisitos de la insignia
| AttrAtributo | BrzBronce | SlvPlata | GldOro | HoFSalón de la Fama |
|---|---|---|---|---|
AttrAtributo ORMidMid-Range Shot | BrzBronce 65 | SlvPlata 85 | GldOro 92 | HoFSalón de la Fama 99 |
AttrAtributo OR3PtThree-Point Shot | BrzBronce 65 | SlvPlata 85 | GldOro 92 | HoFSalón de la Fama 99 |
- Si la primera columna de la fila es verde, el atributo es REQUERIDO para desbloquear la insignia.
- Si la primera columna de la fila es amarilla, entonces esa categoría es una de varias opciones para cumplir con el requisito y hay filas amarillas alternativas que podrías elegir para desbloquear esta insignia.
NBA2k27 Shooting Insignias
Deadeye
Jump shots taken with a defender closing out receive less of a penalty from a shot contest.
Primary Ball Handlers Comp 5v5
HoF+
You will be contested a lot as the primary ball handler, get it as high as you canSecondary Ball Handlers
HoF+
Same as the primary ball handler, you need to be able to hit shots from a late close outWings/Bigs
Bronze+
Ideally get it as high as your build allowsPorcentaje de acierto por duración de pulsación, con defensa frente a totalmente libre
Cada punto es el porcentaje de acierto con una duración de pulsación del botón de tiro, separadas 5ms. La línea discontinua es el mismo tiro totalmente libre sin medalla. Las líneas continuas son el tiro defendido en cada uno de los seis niveles de Deadeye. Usa el selector para cambiar lo cerca que está el defensor.
Elige abajo una duración de pulsación para leer todos los niveles en esa suelta.
Vista de tabla: cada pulsación en cada nivel de medalla, Semi libre
| Pulsación (ms) | Totalmente libre | Sin medalla | Bronce | Plata | Oro | HoF | Leyenda |
|---|---|---|---|---|---|---|---|
| 541 | 33% | ||||||
| 546 | 44% | ||||||
| 551 | 73% | ||||||
| 556 | 94.5% | 19% | 23% | 29% | 30% | 32% | 37% |
| 561 | 95.5% | 89% | 90% | 89% | 86% | 96% | 99% |
| 566 | 62% | 99% | 99% | 95% | 97% | 100% | 99% |
| 571 | 61% | 35% | 35% | 39% | 44% | 49% | 55% |
| 576 | 30% | ||||||
| 581 | 25.5% | ||||||
| Media, 556 a 571 | 78.3% | 60.5% | 61.8% | 63.0% | 64.3% | 69.3% | 72.5% |
Deadeye Detalles de la Prueba
We took 100 shots every 5ms throughout the green window for semi open and bothered contested shots and recorded the make rate for each sample. We wanted to see how much the badge boosted the contested make rate.
Deadeye Resultados de la Prueba
The badge does not reduce the contest but it does reduce the effectiveness of the contest.
Wide Open (just the middle 4 samples) - 81.25%
Semi Open
No Badge - 60.5%
Bronze - 61.75%
Silver - 63%
Gold - 64.25%
HoF - 69.25%
Legend - 72.5%
Bothered
No Badge - 50.5%
Bronze - 55.25%
Silver - 57%
Gold - 59.75%
HoF - 64.5%
Legend - 67.25%