NBA 2K27 테이크오버 조건
NBA 2K27의 모든 테이크오버 능력과 2K가 밝힌 각 능력의 효과, 그리고 알려진 해제 조건입니다. 다섯 개 부문에는 각각 테이크오버가 켜져 있는 동안 해당 부문을 올려 주는 기본 능력이 있고, 그 자리에 대신 장착할 수 있는 전문 능력들도 있습니다.
2K27 테이크오버 작동 방식
테이크오버는 더 이상 하나의 게이지가 아닙니다. 슛, 마무리, 플레이메이킹, 수비, 리바운드가 각각 HUD에 자기 게이지를 갖고, 실제 플레이 내용에 따라 실시간으로 오르내립니다. 부문마다 능력을 하나씩 장착하므로 완성된 세팅은 하나가 아니라 다섯 개의 능력입니다.
- Frozen
- Cold
- Neutral
- Warm
- Hot
- Takeover
Filters
Columns
Takeover / Ability | ReqRating / Attribute | Description |
|---|---|---|
| Default ShootingShooting | Always available | Considerable boost to Shooting attributes when in Takeover.Boost to all Shooting attributes by +30, up to a maximum of 80. |
| Shot ArtistShooting | 89 3PtThree-Point ShotOR89 MidMid-Range Shot | Enhances ability to make Off-Dribble shots.Wider timing window on off-dribble jumpers, making it easier to convert off any dribble move. |
| CalibratedShooting | 85 3PtThree-Point ShotOR85 MidMid-Range Shot | Enhances ability to make Set shots.Wider timing window on catch-and-shoot and stand-still jumpers, rewarding disciplined shot selection with an easier green. |
| Zip CodeShooting | 91 3PtThree-Point Shot | Extends ability to make shots from Deep.Extends effective shooting range, allowing deep shots to be treated as if taken from closer distances. Fire from further out without the penalty of range. |
| Default FinishingFinishing | Always available | Considerable boost to Finishing attributes when in Takeover.Boost to all Finishing attributes by +30, up to a maximum of 80. |
| NavigatorFinishing | 85 LayupDriving Layup | Enhances ability to make Driving and Advanced layups (euros, hops, spins).Wider timing window on driving and advanced layups, with advanced gather animations that help you navigate through traffic and finish at the rim. |
| AirspaceFinishing | 87 Dr DunkDriving DunkAND75 VertVertical | Enhances ability to make Driving dunks.Take flight on every drive, forcing contact dunk situations, powering through defenders, and finishing alley-oops with ease. |
| Inside TouchFinishing | 85 CloseClose Shot | Enhances ability to make Standing layups.Wider timing window on standing layups, making it easier to finish softly around the basket. |
| DetonatorFinishing | 85 St DunkStanding Dunk | Enhances ability to make Standing dunks.Wider timing window on standing dunks, turning catches in the paint and mid-post feeds into reliable rim-rocking opportunities.An earlier reading off builder screenshots put this at 90 Standing Dunk. The full builder table and the companion-app glossary both say 85. |
| Paint SurgeonFinishing | 80 CloseClose ShotAND75 Post CtrlPost Control | Enhances ability to make Post Hooks, Fades, and win matchups in the post.Easily beat defenders with post backdowns, moves, and fakes. Wider timing window on post shots to finish with precision. |
| Default PlaymakingPlaymaking | Always available | Considerable boost to Playmaking attributes when in Takeover.Boost to all Playmaking attributes by +30, up to a maximum of 80. |
| BlurPlaymaking | 85 Ball HdlBall HandleAND80 SWBSpeed With Ball | Enhances ability to blow by defenders and win body-up matchups.Enhances the ability to drive by defenders, making it easier to get to the rim. |
| CookPlaymaking | 90 Ball HdlBall Handle | Increases chances of successful ankle breakers.Increased chance to trigger defender reactions and devastating anklebreakers. |
| DishmasterPlaymaking | 80 Pass AccPass Accuracy | Increases boosts to pass recipient's Finishing and Shooting attributes.Elevates all teammates' Finishing and Shooting discipline attributes, with crisp passes that can reach players anywhere on the court. |
| Default DefenseDefense | Always available | Considerable boost to Defense attributes when in Takeover.Boost to all Defense attributes by +30, up to a maximum of 80. |
| GlueDefense | 85 Per DefPerimeter Defense | Enhances ability to force ball pickups and fumbles.Apply relentless pressure on ball handlers to shut down their options, while powering through screens to stay attached on every possession. |
| HawkDefense | 85 StealSteal | Activates on-ball steal attempts that can cause turnovers or force fumbles.Higher efficiency in forcing fumbles and getting on-ball steals. |
| Rim GuardianDefense | 80 Int DefInterior DefenseAND80 BlockBlock | Increases ability to win post and off-ball post situations, and activates elite shot blocking around the rim.Boosts ability to defend around the basket and in the post. |
| Default ReboundingRebounding | Always available | Considerable boost to Rebounding attributes when in Takeover.Boost to all Rebounding attributes by +30, up to a maximum of 80. |
| DemolitionRebounding | 88 StrStrength | Increases ability to set strong screens.Dominate as a screener with boosted screen resolutions, unlocking punishing animations that flatten unsuspecting defenders. |
| MuscleRebounding | 80 Off RebOffensive ReboundAND80 Def RebDefensive ReboundAND80 StrStrength | Increases ability to win successful boxouts and rebounds.Overpower opponents on the glass with superior boxouts and explosive rebounds. |
| Second ChanceRebounding | 80 Off RebOffensive Rebound | Instantly see shot feedback on all shots, and increase ability to make successful putbacks.Instantly see feedback on all shots, and increased chance of successful putbacks. |
| See the FutureRebounding | 85 Off RebOffensive ReboundAND85 Def RebDefensive Rebound | Shows you where missed shots will land ahead of time.See the miss coming. Know exactly where the ball will land before anyone else does. |
| Hydration HeroUniversal | Always available | Temporarily disables losing adrenaline and energy/turbo. Can be equipped in any of the five Takeover Ability discipline slots.Prevents adrenaline and energy (Turbo R2) drain, letting you push the pace with and without the ball. Rehydrate, replenish, and refuel with Gatorade to help you play at your best. |
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다섯 게이지는 따로 움직인다
부문마다 자기 게이지가 있고, Frozen, Cold, Neutral, Warm, Hot, 그리고 Takeover까지 여섯 단계를 서로 독립적으로 오갑니다. 페인트존을 장악하면 수비 게이지가 올라가는 동안 슛 게이지는 반대로 내려갈 수 있습니다.
식으면 손해를 본다
게이지는 양방향으로 작동합니다. 슛이 안 들어가면 슛 게이지가 멈추는 데 그치지 않고 눈금의 차가운 쪽으로 밀려나며, 그만큼 슛 능력치에 페널티가 붙습니다.
알아서 발동한다
누를 버튼은 없습니다. 어느 부문의 게이지가 가득 차면 그 칸에 장착한 능력이 자동으로 발동하고, 화면의 타이머가 남은 시간을 셉니다. 지속 시간은 능력마다 달라서, 무엇을 장착하느냐가 시간을 결정합니다.
두 개가 동시에
게이지가 독립적이기 때문에 둘 이상이 동시에 가득 찰 수 있습니다. 2K가 든 예시는 수비를 흔들고 어시스트를 뿌리며 골밑에서 득점하는 가드가 Blur와 Airspace를 함께 돌리는 상황입니다.