Rise Up

Rise Up 徽章詳情
The attributes required for Rise Up can make a huge difference in your dunk animation rate as well as your large dunk meter rate.Tier Unlocks by Height
| 身高 | 等級 | 身高 | 等級 |
|---|---|---|---|
身高 5'9 | 等級 — | 身高 6'7 | 等級 2 |
身高 5'10 | 等級 — | 身高 6'8 | 等級 2 |
身高 5'11 | 等級 — | 身高 6'9 | 等級 2 |
身高 6' | 等級 — | 身高 6'10 | 等級 1 |
身高 6'1 | 等級 — | 身高 6'11 | 等級 1 |
身高 6'2 | 等級 — | 身高 7' | 等級 1 |
身高 6'3 | 等級 — | 身高 7'1 | 等級 1 |
身高 6'4 | 等級 — | 身高 7'2 | 等級 1 |
身高 6'5 | 等級 — | 身高 7'3 | 等級 1 |
身高 6'6 | 等級 2 | 身高 7'4 | 等級 — |
NBA2k26 Finishing 徽章
Rise Up
Increases the likelihood of dunking or posterizing your opponent when standing in the painted area
Lower-End Value
Silver
Get at least Silver.Regular Use of Standing Dunks
Gold
Get at least Gold.Rely Heavily on Standing Dunks
HoF+
Get at least HoF, but you can also go for Legend since they both provide bigger dunk meters and more frequent standing dunks underneath the rim.Rise Up 測試詳情
To test Rise Up we ran 3 separate tests:
Test 1: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk
- This test looked at the frequency of a dunk or layup animation while underneath the rim with a defender in proximity.
- 2,400 attempts tested at 81 Standing Dunk on HoF Difficulty
- Shows how effective each badge level really is.
Test 2: Frequency of Dunk or Layup Animations Tested at Badge Unlock Req.
- This test looked at the frequency of a dunk or layup animation while underneath the rim with a defender in proximity.
- 2,400 attempts tested at each Badge Unlock Req. on HoF Difficulty
- Shows how valuable the attributes actually are.
Test 3: Frequency of Small/Large Dunk Meters
- This test looked at the frequency small and large meters when trying to dunk underneath the rim with a defender in proximity.
- 2,400 attempts tested at Badge Unlock Req. on HoF Difficulty
Rise Up 測試結果
Test 1: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk
- Legend
- HoF
- Gold
- Silver
- Bronze
- No Badge
Bronze Rise Up has +10% more dunk animations than no badge. After that it's fairly linear as Silver and Gold don't offer huge jumps when it comes to more dunks. But as we get to the HoF and Legend levels, you should be able to notice more dunk animations underneath the rim. Keep in mind, this is within the 81 Standing Dunk. So, the Gold or HoF levels would represent what a Max +1 or Max +2 would look like in this scenario from the Silver level.
Test 2: Frequency of Dunk or Layup Animations Tested at 81 Standing Dunk
- Legend
- HoF
- Gold
- Silver
- Bronze
- No Badge
The attributes can make a huge difference. Bronze isn't doing much in this scenario, and Silver looks solid for a low-end value. If Standing Dunks are part of your game, we recommend aiming for at least the Gold level, as it shows nearly a 54% dunk animation rate. Once again going for HoF or legend shows a significant boost.
Test 3: Frequency of Small/Large Dunk Meters
- Legend
- HoF
- Gold
- Silver
- Bronze
- No Badge
The boost after Bronze still show a fairly linear rise, but if you want bigger dunk meters more often, you should shoot for the Hall of Fame level, which has a 53% large meter rate. Legend shows a 59% large meter rate in this scenario, and having these higher attributes can definitely help. Gold is still the sweet spot for the good animations without overspending. But if you rely on standing dunks heavily, HoF or Legend can provide bigger dunk meters and more frequent standing dunks underneath the rim.
| Attr属性 | Brz青銅 | Slv白銀 | Gld黃金 | 名人堂 | LgdLegend |
|---|---|---|---|---|---|
Attr属性 Standing Dunk | Brz青銅 72 | Slv白銀 81 | Gld黃金 90 | 名人堂 95 | LgdLegend 99 |
Attr属性 Vertical | Brz青銅 60 | Slv白銀 62 | Gld黃金 66 | 名人堂 69 | LgdLegend 71 |
- 如果行的第一列是綠色的,則該屬性是解鎖該徽章所需的。
- 如果行的第一列是黃色的,則該類別是滿足要求的多個選項之一,並且還有其他黃色行可供選擇以解鎖該徽章。