Deadeye
Deadeye Badge Details
Deadeye helps with late contests by reducing the effectiveness of those contests. Its a very strong badge to have on any build especially with the ghost contests in 2k right now.Badge Token Costs
Tokens from the Shooting pool needed to reach each level.
| Level | Tokens |
|---|---|
Level Brons | Tokens 3 |
Level Zilver | Tokens 5 |
Level Goud | Tokens 6 |
Level HoF | Tokens 7 |
Badge Vereisten
| AttrAttribuut | BrzBrons | SlvZilver | GldGoud | HoFHoF |
|---|---|---|---|---|
AttrAttribuut ORMidMid-Range Shot | BrzBrons 65 | SlvZilver 85 | GldGoud 92 | HoFHoF 99 |
AttrAttribuut OR3PtThree-Point Shot | BrzBrons 65 | SlvZilver 85 | GldGoud 92 | HoFHoF 99 |
- Als de eerste kolom van de rij groen is, is het attribuut VEREIST om de badge te ontgrendelen.
- Als de eerste kolom van de rij geel is, is die categorie een van de meerdere opties om aan de vereiste te voldoen en er zijn alternatieve gele rijen die je kunt kiezen om deze badge te ontgrendelen.
NBA2k27 Shooting Badges
Deadeye
Jump shots taken with a defender closing out receive less of a penalty from a shot contest.
Primary Ball Handlers Comp 5v5
HoF+
You will be contested a lot as the primary ball handler, get it as high as you canSecondary Ball Handlers
HoF+
Same as the primary ball handler, you need to be able to hit shots from a late close outWings/Bigs
Bronze+
Ideally get it as high as your build allowsRaakpercentage per vasthoudtijd, verdedigd tegenover helemaal vrij
Elk punt is het raakpercentage bij één vasthoudtijd van de schotknop, 5ms uit elkaar. De stippellijn is hetzelfde schot helemaal vrij zonder badge. De doorgetrokken lijnen zijn het verdedigde schot op elk van de zes Deadeye-niveaus. Gebruik de schakelaar om te veranderen hoe dichtbij de verdediger staat.
Kies hieronder een vasthoudtijd om elk niveau bij die release af te lezen.
Tabelweergave: elke vasthoudtijd op elk badge-niveau, Half vrij
| Vasthouden (ms) | Helemaal vrij | Geen | Brons | Zilver | Goud | HoF | Legend |
|---|---|---|---|---|---|---|---|
| 541 | 33% | ||||||
| 546 | 44% | ||||||
| 551 | 73% | ||||||
| 556 | 94.5% | 19% | 23% | 29% | 30% | 32% | 37% |
| 561 | 95.5% | 89% | 90% | 89% | 86% | 96% | 99% |
| 566 | 62% | 99% | 99% | 95% | 97% | 100% | 99% |
| 571 | 61% | 35% | 35% | 39% | 44% | 49% | 55% |
| 576 | 30% | ||||||
| 581 | 25.5% | ||||||
| Gemiddelde, 556 tot 571 | 78.3% | 60.5% | 61.8% | 63.0% | 64.3% | 69.3% | 72.5% |
Deadeye Test Details
We took 100 shots every 5ms throughout the green window for semi open and bothered contested shots and recorded the make rate for each sample. We wanted to see how much the badge boosted the contested make rate.
Deadeye Test Resultaten
The badge does not reduce the contest but it does reduce the effectiveness of the contest.
Wide Open (just the middle 4 samples) - 81.25%
Semi Open
No Badge - 60.5%
Bronze - 61.75%
Silver - 63%
Gold - 64.25%
HoF - 69.25%
Legend - 72.5%
Bothered
No Badge - 50.5%
Bronze - 55.25%
Silver - 57%
Gold - 59.75%
HoF - 64.5%
Legend - 67.25%