Shooting presents us with the most opportunities for testing. We will try to work our way through all of the various stats that affect shooting. We will continue to add to the Jumper Form table over time.
X/square vs Stick
A common request is players wanting to know what advantage shooting with the stick provides. We compared a good release with the stick to a slightly off release of the stick to a good release with X/Square.
|Type||% of releases that were green||% of White Releases that went in|
|Stick with Good Release||72.5%||84%|
|X / Square||70%||60%|
|Stick with slightly off release||67.5%||57%|
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3 Point Rating effect on Deep 2s
We received a donor request to determine whether 3 point rating had an effect on deep twos. The shooter pictured below has a 99 3 point rating and a 25 2 point rating. You can see from the increase in shooting bar size that 3 point rating does have an effect on deep 2s.
Standing Mid-range effect on Moving mid-range shots
For this test we took 400 moving mid-range shots with a 99 standing mid-range rating and 400 with a 25 standing mid-range. The shooting % came out within 1.2% of each other leading us to believe that standing mid-range has no effect on moving mid-range jumpers. You can see the process in the video below.
All of our jumpers have been retaken post patch 1.07. All jumpers were taken from the same spot on the floor by the same person. There were 250 attempts with each jumper form.
|High School 1||88.2%||67.8%|
3 Pointer Ratings
We took 500 uncontested 3 point shots at each different rating
Hot and Cold Zones
We took 500 Jumpers in a hot zone, 500 in a cold zone and 500 in neither.
|Zone||Make %||Green %|
Standing vs Moving Shot 3
All of these attempts are taken with a standing 3 ratings of 80 and a 80 moving 3 rating. We took 500 of each moving shot.
|Type||Make %||Green %|
Left Handed vs Right Handed
For this test we attempted 400 shots with each hand
|Hand||Make %||Green %|